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"Blazing Fire! Element Fury Red!"
ā€•roll call as Element Fury Red

"Inferno Power! Grand Fury Red!"
ā€•roll call as Grand Fury Red

"Warrior of Balance! Zenith Ranger!"
ā€•roll call as Zenith Ranger

"Shadow Fury Ranger!"
ā€•roll call as the Shadow Fury Ranger

"High Seas...Silver!"
ā€•roll call as High Seas Silver

"Big One! (Ready!)"
ā€•roll call As Big One

"Power of the Red Warriors! Red Legend!"
ā€•roll call as the Red Legend

Z.J. is one of the main protagonists of Power Rangers Element Fury. He is Element Fury Red and the new leader of the Element Fury Rangers.

Character History[]

to be added

Personality[]

to be added

Family[]

Powers and Abilities[]

  • Will of the Rangers - According to Jason Lee Scott/the Mighty Morphin' Red Ranger, Z.J's heroic potential as a true Power Ranger is much powerful than other Red Rangers, due to being one of them from their own story tolds. This ability is shown when every Power Ranger merges with Z.J., morphing him into the Legacy Ranger.

Due to Z.J. being an "ultra-human", he is able to use most (if not all) of the superpowers known to man. This list provides only the ones that have been seen used by Z.J.

  • Elemental Manipulation: With Z.J. being the Warrior of Balance, he is capable of utilizing all of his teammates' elemental powers.
    • Fire Manipulation: Z.J. can control the kinetic energy of atoms to generate, control or absorb fire.
      • Fire Breathing: Z.J. can also generate gases from his body and exhale fire from the mouth.
      • Heat Vision: Z.J. can burn objects and other individuals with his gaze.
    • Water Manipulation: Z.J. can control, generate or absorb water. He is also able to move across water as if it were solid ground.
      • Water Breathing: Z.J. can also respirate through water in lieu of a gaseous medium.
      • Liquification: Z.J. is able to turn partially or completely into a liquid.
    • Earth Manipulation: Z.J. can control earth; sand, stone, rock, lava, dirt, or other minerals.
    • Ice Manipulation: Z.J. can reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
      • Freeze Vision: Z.J. can freeze objects and other individuals with his gaze.
    • Wind Manipulation: Z.J. can control, generate, or absorb air or wind.
    • Weather Manipulation: Z.J. can control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
      • Electric Manipulation: Z.J. can control, generate or absorb electric fields.
    • Metal Manipulation: Z.J. can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Sometimes, his skin (mainly his arm) turns to steel when he uses this power.
    • Plant Manipulation: Z.J. can create, control, manipulate or animate plant life.
    • Shadow Manipulation: Z.J. can create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it.
  • Telekinesis: Z.J. is able to move objects with his mind.
  • Super-Strength: Z.J. can lift objects up to several tons, but his strength limit is currently unknown. He can also deliver strikes much more powerful than the average human's. He is also easily able to lift large pieces of debris.
  • Psychic Abilities: Z.J. has the ability to read minds, pinpoint locations, and see the future in some instances (though Z.J. prefers not to use this).
  • Super Speed: Z.J. has the power to move and react at superhuman speeds. This includes his physical speed, reaction time, and reflexes. His maximum speed is unknown, but somewhere along the regions of the speed of sound. When using this power, everything in normal motion appears to slow down to his perspective, while he accelerates to his opponent's.
  • Molecular Alteration: Z.J. has the power to transform his molecular structure to the structure of anything he touches. This gives him the physical properties and strength of the object he touches. This power is most often affiliated with Metal Manipulation.
  • Phase Shifting: Z.J. can phase his molecules through solid objects at will, which is very useful when escaping enemies or dodging physical assaults.
  • Force-Field Projection: Z.J. has the power to create force-fields, which can be used defensively, e.g as a barrier, or offensively, e.g; to cut off an opponent's oxygen supply or as a force of propulsion.
  • Psychometry: Z.J. has psychometry, meaning he can sense the auras of anyone or anything in the vicinity, the exact distance limit is unknown.
  • Enhanced Hearing: Z.J. is able to hear things that others cannot, as even the most minute sounds are audible to him.
  • Telescopic Vision: Z.J. can see things that are at incredible distances as if looking through a telescope. He also notices every tiny detail on an object.
  • Superhuman Tracking: Z.J. is able to track an individual or object through supernatural means; sometimes referred to as "pathfinding".
  • Invisibility: Z.J. is able to render himself unseen to the naked eye.
  • Telepathy: Z.J. can read the thoughts of, or to mentally communicate with others.
  • Technopathy: Z.J. can manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
  • Mind Control: Z.J. can alter the perceptions of others, and control the actions of others with the mind.
  • Time Manipulation: Z.J. can affect the flow of time by slowing, accelerating, reversing, or stopping it.
    • Temporal Protection: Z.J's mind is immune to alterations in the time stream, allowing him to retain memories of prior timelines before the alterations when others may not. He'll notice if someone time travels to the past or rewinds time.
    • Temporal Immunity: Z.J. is immune to temporal/time-based powers.
  • Healing Factor: Z.J. can heal himself or others rapidly and with greater finality from any injury; the rate of recovery varies from character to character.
    • Resurrection: Z.J. can bring others back to life. Due to the strain that this puts on his body, Z.J. can only use this power occasionally.
  • Duplication: Z.J. can create physical or temporal/past and future duplicates of himself or others.
  • Power Augmentation: Z.J. can enhance or weaken the powers of others.
  • Power Bestowal: Z.J. can bestow powers or jump-start latent powers.
  • Power Negation: Z.J. can cancel the superpowers of others.
  • Power Sensing: Z.J. can sense or recognize superhuman powers.
  • Merging: Z.J. can temporarily merge two or more beings into a single being, which results in a completely new and stronger being.
  • Cross-Dimensional Awareness: Z.J. can detect actions and events in other dimensions.
  • Dimensional travel: Z.J. can travel between two or more dimensions, realities, realms, etc.
  • Memory Manipulation: Z.J. can erase or enhance the memories of others.
    • Precognition: Z.J. is able to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show him that he is being threatened and from what direction it is coming from.
  • Possession: Z.J. is able to take control and inhabit the body of an individual.
  • Gravity Manipulation: Z.J. can manipulate or generate gravitons, or other types of gravitational interactions.
  • Reality Warping: Z.J. can change or manipulate reality itself.
  • Illusions: Z.J. is able to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions. May overlap with reality warping when it is possible to interact with the illusions.
  • Animation: Z.J. can bring inanimate objects to life or free an individual from petrification.
  • Flight: Z.J. has been shown to have the capability to fly. During his time with the Element Fury Rangers, whenever he flies, he's usually covered in fire, much like the Human Torch from the Fantastic Four.
  • Werewolf Physiology: Due to Z.J's Halloween curse, he is able to transform into a werewolf, which is always associated with the appearance of the full moon. He gains the traits of werewolves, most obvious being able to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, etc. Unlike his other powers, this one cannot be controlled, and can only be stopped once morning hits. After the Curse of the Red special, he no longer suffers from this and can no longer transform into a werewolf again.
  • Probability manipulation: Z.J. is able to alter probability, causing unlikely things to happen, or likely things not to happen.
  • Energy Blasts: Z.J. can fire various forms of energy from his body.
  • Energy Conversion: Z.J. can absorb one form of energy and convert it into another form of energy.
  • Electrical Transportation: Z.J. is able to travel through electrical conduits (such as power lines or telephone lines). He can also enter through devices such as televisions, electrical poles or computers.
  • Portal Creation: Z.J. is able to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations. This is Z.J's alternative method of transportation should the teleportation system be dysfunctional at the Command Center.
  • Metamorphosis: Z.J. can change his/someone else's physical, biological form to mimic the appearance, characteristics and/or power set of other individuals.

Ranger Powers[]

Prlr-sieg

Ranger Z

Arsenal

  • Z Crystal
  • Z Blaster
  • Z Saber
  • Z Cannon

KSR-Gold

Gold Dino Master

Arsenal

Zords

Attacks

  • Mosa Dino Slash: By inserting the spare Gold Paleo Soul on the Mosa Blade, the Gold Dino Master gathers all of MosaAquader's power and executes an extremely powerful energy slash, that takes the form of MosaAquader's head, with the Mosa Blade.
    • Another variation of the Mosa Dino Slash is a highly energized slash.

KSR-Gold RyuSoul (Knight Mode)

KSR-Gold BIRIBIRI SOUL

Using the Shock SuperSoul, the Gold Dino Master can summon the Paleo Shock Armor, allowing him to perform lightning-based attacks. While in this form, the Mosa Gunner can fire lightning bolts.

Arsenal

Zords

Attacks

Thunder Shot
Using the Mosa Gunner, the Gold Dino Master unleashes a massive lightning strike at the enemy.
Thunder Break
Using the Mosa Breaker, the Gold Dino Master charges up a massive sphere of lightning energy with surrounding tendrils of lightning, before launching it and annihilating the enemy. Another visitation is that it gathers all of the lightning energy from an energy manifestation of SpinoFusion into a lightning-charged manifest of SpinoFusion's head.

Ryusoul-goldkurayami

Using the Shadow SuperSoul, the Gold Dino Master can summon the Paleo Shadow Armor, allowing him to perform darkness-based attacks. While in this form, the Mosa Gunner can fire miniature discs of darkness that act like black holes.

Arsenal

Zords

Attacks


Ryusoul-goldcosmo

Using the Cosmo SuperSoul, the Gold Dino Master can equip the Paleo Cosmo Armor, allowing him to perform powerful cosmic-based attacks.

Arsenal

Zords

Attacks


File:Ryusoul Gold HieHie KyoRyuSoul.png

Using the HieHieSoul, the Gold Dino Master can equip the Paleo Blizzard Armor, allowing him to perform powerful ice-based attacks.

Arsenal

Zords

Attacks




Arsenal

  • Fury Morpher
  • Fury Coins
  • Flame Sabers
  • Falcon Bow
  • Red Lion Fangs
  • Tyranno Sword
    • Power Sword
  • Fury Sword
  • Fury Cycle
  • Wrist Communicator

Zords

  • Red Dragonzord / Red Dragon Warrior Mode
  • Red Falconzord
  • Red Lionzord
  • Red Tyrannozord
  • Red Eaglezord

Arsenal

  • Fury Morpher
  • Fury Coins
  • Falcon Bow
  • Wrist Communicator

Arsenal

  • Fury Morpher
  • Fury Coins
  • Flame Sabers
  • Fury Sword
  • Wrist Communicator

Arsenal

  • Fury Morpher
  • Fury Coins
  • Inferno Longsword
  • Fury Sword
  • Wrist Communicator
  • Prime Cycle

Arsenal

  • Lava Morpher
    • Fury Morpher
    • Wrist Communicator
  • Fury Coins
  • Inferno Longsword
  • Fury Sword
  • Prime Cycle Lava Mode

Known as the Warrior of Balance, the Zenith Ranger is Z.J's ultimate form as an Element Fury Ranger. It uses the power of all of the Fury Coins, including his own, and combines them into one ultimate power and thus, enables Z.J. with all of the Rangers' weapons and attacks.

Main Arsenal

  • Zenith Calibur
  • Fury Coins
  • Wrist Communicator

Other Weapons

  • Flame Sabers
  • Falcon Bow
  • Red Lion Fangs
  • Red Leo Blaster
  • Tyranno Sword
  • Inferno Longsword
  • Hydro Blasters
  • Shark Jaws
  • Blue Gorilla Fighters
  • Tricera Lance
  • Tsunami Blaster
  • Mighty Axe
  • Leo Fighters
  • Green Condor Rangs
  • Masto Axe
  • Wind Bow
  • Eagle Cutters
  • Yellow Phoenix Crossbow
  • Tooth Daggers
  • Sky Fighters
  • Viper Axe
  • Purple Bison Axe
  • Ptera Bow
  • Aether Cannon

Main Arsenal

  • Zenith Calibur
  • Fury Coins
  • Wrist Communicator
  • Falcon Armor
  • Lava Cycle

Other Weapons

  • Flame Sabers
  • Falcon Bow
  • Red Lion Fangs
  • Red Leo Blaster
  • Tyranno Sword
  • Inferno Longsword
  • Hydro Blasters
  • Shark Jaws
  • Blue Gorilla Fighters
  • Tricera Lance
  • Tsunami Blaster
  • Mighty Axe
  • Leo Fighters
  • Green Condor Rangs
  • Masto Axe
  • Wind Bow
  • Eagle Cutters
  • Yellow Phoenix Crossbow
  • Tooth Daggers
  • Sky Fighters
  • Viper Axe
  • Purple Bison Axe
  • Ptera Bow
  • Aether Cannon
  • Thunder Saber
  • Lightning Blaster
  • Snow Lance
  • Forest Mace

At one point in the show when the Dragonzord was critically damaged, Z.J. made a risky move by growing giant and combining with the other four Fury Zords.

Arsenal

  • Fury Staff

Zords

  • Blue Sharkzord
  • Yellow Viperzord
  • Green Lionzord
  • Pink Eaglezord

During the Curse of the Red one hour Halloween special, a full moon strangely causes Z.J. to turn into a werewolf. The origins of Z.J's werewolf state are currently unknown.


During Christmas Gone Berserk, the stress of the holidays causes Z.J. to lose control of his anger and stress, causing him to become very angry to the point of him turning into a berserker and rampaging uncontrollably throughout Angel Grove. This also causes the Element Fury Red suit to become more scary and violent looking.

Arsenal

  • Fury Morpher
  • Fury Coins
  • Wrist Communicator
  • Fury Sword
  • Hand Blades


NoRanger

Arsenal

  • Shadow Morpher
  • Shadow Sword
  • Shadow Cycle

Zords

  • Shadow Racer

Prsm-silver

High Seas Silver

High Seas Silver is Z.J's third Ranger form. It is from this form that he transforms into other rangers of the past.

Arsenal

  • Legendary Silver Morpher
  • Legendary Buckle
  • Silver Trident
  • Legacy Dagger
  • Legendary Ranger Keys

Zords

  • Q-Rex Drill

Prsm-silvergold

High Seas Silver Gold Mode

High Seas Silver Gold Mode is Z.J's enhanced form, his personal power-up as High Seas Silver. It is from this form that he gains the strength of the Sixth Rangers of the past. He transforms with the aid of the Golden Anchor Key, which is a combination of twenty Sixth Ranger Keys.



Jakq-bigone

Big One

Arsenal

  • Pride Baton
  • Pride Cannon (Big One provides the missile for the team cannon)

Arsenal

Weapon Recreation

The Red Legend can recreate any weapon a Red Ranger has handled before, either which he or another Ranger can wield.

Power Rangers Address Book

The Power Rangers Address Book is a book possessed by the Red Legend that lists information on every Power Ranger member. The book features pictures of all the Core Rangers, and the 6th Rangers.

Legendary Ranger Database

The Legendary Ranger Database is a database compiling the history of the Ranger Powers that have been used on Earth, as manifested by the Morphing Grid. These include powers used historically by Earth-based teams as well as powers that were accessed at one point or another in history but originated in other worlds, dimensions or in the future. The compendium is built in the form of action footage. The Red Legend often keeps it on a flash drive.


NoRanger

Arsenal

  • Neo Legacy Morpher
  • Neo High Seas Saber
  • Neo High Seas Blaster
Powers and Abilities
Weapon Recreation
Much like the Red Legend, the Neo Legend can recreate any weapon a Ranger has handled before, either which he or another Ranger can wield.

As the Red Legend, Z.J. was given access to the powers of the past Red Rangers as well as any Secondary Red Rangers.

As High Seas Silver, Z.J. was given access to the powers of the twenty 6th rangers. Joining the rest of the High Seas Rangers, he now has access to the Rangers' treasure chest of keys and theoretically may transform into any Ranger he chooses. However with his link to the 20 warriors, an obvious preference for their forms or hybrids of their forms is seen. He has the ability two fuse any two Ranger Keys.

Mmpr-red

Red Ranger

  • Red Ranger
    • Power Sword

Mmpr-armoredred2

Armored Red Ranger

  • Armored Red Ranger
    • Dragon Shield
    • Power Sword
    • Dragon Dagger


Mmar-red

Red Alien Ranger

  • Red Alien Ranger
    • Aquitian Saber

Prz-red

Red Zeo Ranger

  • Red Zeo Ranger
    • Zeo Pistol Powered Up
    • Zeo Power Sword
    • Zeo Cannon

Prt-red

Red Turbo Ranger

  • Red Turbo Ranger
    • Turbo Lightning Sword

Pris-red

Red Space Ranger

  • Red Space Ranger
    • Weapons
      • Astro Blaster
      • Spiral Saber
        • Spiral Saber Booster Mode
      • Battlizer Gauntlet
    • Vehicles
      • Red Galaxy Glider

RedBattlizedRanger

Red Battlized Ranger

  • Red Battlized Ranger
    • Battlizer Gauntlet
      • Red Battlized Armor


Prlg-red

Galaxy Red

  • Galaxy Red
    • Weapons
      • Quasar Saber

Leomorphed

Red Armored Ranger

  • Red Armored Power Ranger
    • Galactic Key


Prlr-red

Red Lightspeed Ranger

  • Red Lightspeed Ranger
    • V-Lancer

Redtransarmoredranger

Trans-Armor

  • Trans-Armor


Prtf-red

Time Force Red

  • Time Force Red
    • Weapons
      • Chrono Sabers
      • Vortex Blaster

WesBattlized

Red Battle Warrior

  • Red Battle Warrior
    • Battle Warrior Armor
      • Battle Fire Saber


Prwf-red

Red Wild Force Ranger

  • Red Wild Force Ranger
    • Jungle Sword

Wild force battlizer

Red Savage Warrior

  • Red Savage Warrior
    • Animarium Armor


Prns-red

Red Wind Ranger

  • Red Wind Ranger
    • Weapons
      • Ninja Sword
      • Hawk Blaster

Ground Mode Battilizer

Battlizer Ground Mode

Ninja strom battle 2

Battlizer Flight Mode

  • Tri-Battlized Armor
    • Lightning Morpher
      • Tri-Battlized Armor
        • Ground Mode
        • Flight Mode


Prns-crimson

Crimson Thunder Ranger

  • Crimson Thunder Ranger
    • Thunder Staff
    • Crimson Blaster

Prdt-red

Red Dino Ranger

  • Red Dino Ranger
    • Weapons
      • Thundermax Saber
      • Tyranno Staff
      • Z-Rex Blaster

Prdt-redsuperdino

Super Dino Mode

  • Super Dino Mode
    • Weapons
      • Thundermax Saber
      • Tyranno Staff

Prdt-triassic

Triassic Ranger

  • Triassic Ranger

Prdt Triassic Battlizer
  • Triassic Battlizer
  • Triassic Battlizer Morpher


Prspd-red

S.P.D. Red Ranger

  • S.P.D. Red Ranger
    • Delta Blasters
      • Delta Blasters Combo Mode

Prspd-redcyber

Cyber Mode

  • SPD Battlizer Cyber Mode
    • Magna Morpher
      • S.P.D. Battlizer
        • Cyber Mode

Prspd-redsonic

Sonic Mode

  • SPD Battlizer Sonic Mode
    • Magna Morpher
      • S.P.D. Battlizer
        • Sonic Mode



Prmf-red

Red Mystic Ranger

  • Red Mystic Ranger
    • Morphing Devices
      • Mystic Morpher
    • Weapons
      • Magi Staff
        • Sword Mode

MF Red Dragon Fire Ranger

Red Dragon Fire Ranger

  • Fierce Dragon Morpher
    • Red Dragon Fire Ranger


Proo-red

Red Overdrive Ranger

  • Red Overdrive Ranger
    • Drive Lance

Overdrivebattlizer

Red Sentinel Ranger

  • Red Sentinel Ranger
    • Sentinel Morpher
    • Sentinel Knight


Prjf-red

Jungle Fury Red Ranger

  • Jungle Fury Red Ranger
    • Weapons
      • Jungle Chucks

Prrpm-red

Ranger Operator Series Red

  • Ranger Operator Series Red
    • Nitro Blaster
    • Street Saber

Prs-red

Samurai Red

  • Red Samurai Ranger
    • Power Discs
      • Lion Disc
    • Weapons
      • Spin Sword
      • Fire Smasher

Prs-sharkred

Shark Attack Mode

  • Shark Attack Mode
    • Shark Sword

Shogun-red

Shogun Mode Red

  • Shogun Mode Red
    • Shogun Buckle
    • Samurai Discs
    • Bullzooka
    • Shogun Spear


Prm-red

Megaforce Red

  • Megaforce Red
    • Dragon Sword

Kyoryu Red

Dino Charge Red Ranger

  • Dino Charge Red Ranger
    • Weapons
      • Dino Blade Blaster
        • Dino Charge Morpher
        • Dino Saber
      • Dino Chargers

Kyoryu-red-armedon

Dino Charge Red Ranger in Dino Steel

  • Dino Steel
    • Weapons
      • T-Rex Smasher


Ninnin-red

Ninja Steel Red

  • Ninja Steel Red
    • Ninja Battle Morpher
    • Ninja Power Stars
      • Red Ninja Power Star
    • Ninja Star Blade
    • Ninja Blaster

Buster-red

Beast Morpher Red


ToQ 1 Red

Express Squad Red

  • Express Squad Red
    • Track Saber

Toq-1-hyper

Rail Defender Mode

  • Rail Defender Mode


Zyuoh-red

Red Eagle Ranger

  • Red Eagle Ranger
    • Weapons
      • Cube Blaster
      • Wing Saber

ZyuohEeagle Instinc Awakened

Red Eagle Ranger Pride Mode

  • Pride Mode
    • Weapons
      • Cube Blaster
      • Wing Saber


ZyuohGorilla pre-bulk

Red Gorilla Ranger

  • Red Gorilla Ranger
    • Weapons
      • Cube Blaster
      • Wing Saber

Zyuoh-redgorilla

Pride Mode

  • Pride Mode
    • Weapons
      • Cube Blaster
      • Wing Saber



Zyuoh-redwhale

Red Whale Ranger

  • Red Whale Ranger
    • Weapons
      • Whale Blaster
      • Cube Blaster
      • Wing Saber

Kyu-red

Leo Red


Lupin-red

Lupin Red


KSR-red

Red Dino Master


NoRanger

Element Fury Red

  • Fury Morpher
  • Fury Coins
  • Flame Sabers
  • Fury Sword

NoRanger
  • Thunderbird 1 Red
    • Vantage Saber

NoRanger
  • Red Vantage Ranger
    • Vantage Cycle

Neo 1=

NoRanger
  • Neo 1
    • Neonizer
    • Neo Sword
    • Neo Power Sword
    • Neo Blade Blaster


Pr17-red

Red Ranger

  • Red Ranger
    • Power Sword


Mmpr-green

Green Ranger

  • Green Ranger
    • Dragon Shield
    • Dragon Dagger

Mmpr-white

White Ranger

  • White Ranger
    • Saba

Prz-gold

Gold Zeo Ranger

  • Gold Zeo Ranger
    • Golden Power Staff

Pris-silver

Silver Space Ranger

  • Silver Space Ranger
    • Weapons
      • Super Silverizer
    • Vehicles
      • Silver Cycle

Prlr-titanium

Titanium Ranger

  • Titanium Ranger
    • Titanium Laser

Prtf-quantum

Quantum Ranger

  • Quantum Ranger
    • Quantum Defender

Tf battlized quantum

Quantum Ranger Mega Battle Mode

  • Quantum Ranger Mega Battle Mode
    • Quantum Megabattle Armor


Prwf-lunar

Lunar Wolf Ranger

  • Lunar Wolf Ranger
    • Lunar Cue

Prns-samurai

Green Samurai Ranger

  • Samurai Saber

Prns-supergreen

Super Samurai Mode

  • Super Samurai Mode
  • Samurai Saber


Prdt-white

White Dino Ranger

  • White Dino Ranger
    • Drago Sword

Prspd-omega

SPD Omega Ranger

  • SPD Omega Ranger
    • Omega Morpher

Prmf-solaris

Solaris Knight

  • Solaris Knight
    • Laser Lamp

Proo-mercury

Mercury Ranger

  • Mercury Ranger
    • Drive Detector
    • Drill Blaster

Prrpm-gold

Ranger Operator Series Gold

  • Ranger Operator Series Gold
    • Cloud Hatchet

Prrpm-silverm

Ranger Operator Series Silver

  • Ranger Operator Series Silver (male version)
    • Cloud Hatchet

Prs-gold

Samurai Gold

  • Samurai Gold
    • Barracuda Blade

Prm-knight

Robo Knight

  • Robo Knight
    • Power Cards
    • Robo Morpher
    • Robo Blade
    • Vulcan Cannon Bullet

Kyoryu-gold

Dino Charge Gold Ranger

  • Dino Charge Gold Ranger
    • Ptera Morpher
    • Ptera Saber
    • Dino Com
    • Dino Chargers
      • Dino Charger #6 - Ptera Charger (Pteranodon)

Kyoryu-gold-armed-on

Dino Charge Gold Ranger in Dino Steel

  • Dino Steel
    • Ptera Morpher
    • Mega Ptera Saber
    • Dino Chargers
      • Dino Charger #6 - Ptera Charger (Pteranodon)


Nin-gold

Ninja Steel Gold

  • Ninja Steel Gold
    • Gold Ninja Battle Morpher
    • Ninja Power Stars
      • Gold Ninja Power Star
    • Rockstorm Guitar

Buster-gold

Beast Morphers Gold

  • Beast Morphers Gold
    • Striker Morpher

Buster-silver

Beast Morphers Silver

  • Beast Morphers Silver
    • Striker Morpher

Tqg-toq-6

Express Squad Orange

  • Express Squad Orange
    • Guidance Blade

Zyuoh-blackrhino

PredaRanger (Rhino Mode)

  • PredaRanger (Rhino Mode)
    • Flash Morpher
    • Rod Blaster

Zyuoh-blackwolf

PredaRanger (Wolf Mode)

  • PredaRanger (Wolf Mode)
    • Flash Morpher
    • Rod Blaster (Blaster Mode)

Zyuoh-blackcroc

PredaRanger (Croc Mode)

  • PredaRanger (Croc Mode)
    • Flash Morpher
    • Rod Blaster (Spear Mode)

Zyuoh TheWorld GIA

PredaRanger (Pride Mode)

  • PredaRanger (Pride Mode)
    • Flash Morpher
    • Rod Blaster


Kyu-soldier

Firebird Soldier


Pat-gold

Sigma X


Lupin-silver

Lupin X



Ryusoul Gold

Gold Dino Master


NoRanger

Storm Fury Ranger

  • Storm Fury Ranger

NoRanger
  • Thunderbird 6 Quantum

NoRanger
  • Shadow Ranger
    • Shadow Blade

NoRanger
  • Neo 6
    • Neorizer
    • Neo Bowgun


Prlg-magna

Magna Defender

  • Magna Defender
    • Magna Sword/Magna Blaster

Prmf-leanbow

Wolf Warrior

  • Wolf Warrior
    • Weapons
      • Knight Saber
      • Wolf Shield

Prjf-elephant

Jungle Fury Elephant Ranger

  • Jungle Fury Elephant Ranger
    • Jungle Mace

Prjf-bat

Jungle Fury Bat Ranger

  • Jungle Fury Bat Ranger
    • Jungle Fan

Prjf-shark

Jungle Fury Shark Ranger

  • Jungle Fury Shark Ranger
    • Shark Sabers

Kyoryu-silver

Dino Charge Silver Ranger

  • Dino Charge Silver Ranger
    • Titano Charge Morpher
    • Titano Saber
    • Dino Saber
    • Dino Chargers

NoRanger

Element Fury White

  • Element Fury White (male version)

NoRanger

Element Fury Gold

  • Element Fury Gold


NoRanger

Element Fury Blue

  • Element Fury Blue

NoRanger

Element Fury Green

  • Element Fury Green

NoRanger

Element Fury Yellow

  • Element Fury Yellow (male version)

NoRanger

Element Fury Violet

  • Element Fury Violet


Go-on-wings

RPM Wings

The RPM Wings is Z.Jā€™s second unique form, combined from two of his Ranger Keys.

  • Cloud Hatchet (x2)

Z.J. fused the two ranger keys to create a special new fused hybrid of the RPM Gold and Silver ranger form. In this form, he utilizes two of each of the Ranger Operatorsā€™ main weapons, with a Sky Morpher on both sides of his belt. Z.J. first accessed this form when the High Seas Rangers decided to execute a Full-team Legendary Ranger Mode into the Ranger Operators and he was left at a loss which of the two keys to use. Both of the Ranger keys then fused together, creating a temporary Ranger Key. The discovery of this ability, which began with creating the RPM Wings Key, served him well later on when he was able to combine the 20 Official Sixth Ranger Keys into the Gold Mode Key.


Prsm-christmas

High Seas Christmas

  • High Seas Sabre
  • High Seas Blaster

Gokai-redsilver

High Seas Red-Silver

During the time Levira's gun fused Marvelous and Z.J., their powers became fused together, and so, when Z.J. used his key with Marvelous's Legendary Morpher, the hybrid form of High Seas Red and High Seas Silver was made.

Arsenal

  • Legendary Morpher
  • High Seas Sabre
  • High Seas Blaster
  • Legendary Ranger Keys



NoRanger

The Legacy Ranger is Z.J's ultimate form, and is quite possibly the most powerful form in Power Rangers history. This form is accesed when every Ranger (or the spirits of every Ranger) in history merges with Z.J., causing the Red Legend suit to gain rainbow lines with every Ranger color known in history. While the color of the helmet remains the same, the visor also gains rainbow lines, with a line of red at the top.

In this form, Z.J's fighting power is drastically increased. He is also able to use ANY Ranger weapon known to man, whether it be an individual weapon or sidearm or a team blaster. He can also summon Rangers to help him fight, though this is rarely needed considering every Ranger is inside of him.

Arsenal

  • Legacy Morpher
  • Legendary Ranger Weapons


Chronicle Gamer
KREA-Cronus

Chronicle Gamer

  • Height: 205.0 cm
  • Weight: 101.0 kg

Ability Perimeters:

  • Punching power: 110.0 t
  • Kicking power: 120.7 t
  • Maximum jump height: 96.0 m
  • Maximum running speed: 100m per 0.96 sec.

Chronicle Gamer is the default form of V-Rider Chronos, activated by pressing the Bugvisor II's A Button, inserting the Master Kamen Rider ChronicleIcon-crosswiki Cartridge into the Buggle Driver IIIcon-crosswiki, and pressing the small red button next to the Cartridge slot.

The power of V-Rider Chronos was originally meant to be awarded to whoever could progress through Kamen Rider Chronicle all the way to GamedeusIcon-crosswiki, due to its power being the only thing that can stop him.

In this form, Chronos outclasses every Rider with a level in terms of punching power, kicking power, and speed, though he loses only slightly to Action Maximum GamerIcon-crosswiki Level 99Icon-crosswiki in terms of jump height. However, he is outclassed by Invincible Gamer Level āˆž in every area.

Chronos's true power lies in his ability to manipulate time. By pressing the A and B Buttons simultaneously on his Buggle Driver II, it allows Chronos to 'Pause' and 'Restart' time itself, letting him move freely while everything else in the battlefield is frozen.

This version of Chronos can also cancel out some effects from enemies.

Like other users of the Virtual BugvisorIcon-crosswiki, Cronus uses the Virtual Bugvisor II as his default weapon. Compared to other versions of Chronos, this version of Chronos can summon any of the Virtual Weapons at his disposal, besides the two Virtual Bugvisors.

Currently, his Level is unknown; however, he is clearly stronger than any Level seen so far, being only on par with Action Invincible Gamer Level āˆž.

This form has three finishers:

  • Buggle Driver II finisher:
    • Critical Crews-AidIcon-crosswiki: Chronos strikes his target with an energized, reverse roundhouse kick. While in action, a holographic clockwork appears beneath Chronos's feet, with the clock hands moving in a synchronized manner with his counter-clockwise kick.
  • Virtual Bugvisor IIIcon-crosswiki finishers:
    • Critical SacrificeIcon-crosswiki: Using Chainsaw Mode, Chronos can hurl large energy-based circular saw blades shaped like gears.
    • Critical JudgmentIcon-crosswiki: Using Beamgun Mode, Chronos casts a barrage of energy projectiles at his target.

Appearances: Hero Wars IV



Notes[]

  • Not counting any Legendary Mode, he has the most forms of any Ranger in history.
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