The Power Orbs are Spheres that hold the unknown power of the Constellations. They can be used in the Cosmo Blaster, Drago Staff or Firebird Arms to transform into Power Rangers, become the power sources of the Cosmo Artillery and become the cockpits of the Zords. To activate an Orb, a Ranger spins the outer shell until the inscribed image is complete.
History[]
As noted by DECA 283, the Power Orbs were the subject of a universal legend: "When the universe falls into evil clutches and its people shed tears, the Power Orbs will choose nine saviors, the Power Rangers, who will save the universe.".
The very first Power Orb, the Shishi Orb, awakened many years ago, and fell into the hands of Shishio, who would infuse his power into the Orb to become a Ranger known as Shishi King.
The first known Power Orb to appear in modern times was that of the Draco System. Though not a morphing Orb, Ryu Draco was able to achieve an unorthodox transformation into Drago Violet through the use of the specially created Drago Staff. This system, however, was incomplete in that the transformation could only be maintained for a limited time.
As depicted in a series of illustrations by Master Ryu himself, he would travel across the various constellations in an epic journey to gather the power of the legendary Power Orbs so as to oppose the tyranny of the Neo Alliance, taking him to places such as amidst a sea of scorching magma to a frigid wasteland. Ryu would collect numerous Skill Orbs in this journey.
The first of the initial nine Power Orbs to appear was that of the Scorpius System; awakened in Scorpo, it was discovered on him by Ryu who offered him a Cosmo Blaster to join the Rebellion as Scorpion Orange.
While Scorpo operated in secret, a trio of Power Orbs would be awakened within Dorad/Swordfish Yellow, Chamelea/Chameleon Green, and Torick/Bull Black. In an attempt to eliminate the initial trio of Ī²-Squad Rangers on Verdezon, Commander Erigaar inadvertently provided the trial by fire which awakened the Power Orbs of Leo Red and Lobo Blue within Takeo Shishi and Lupo.
Following a hunch to planet Zigama, Takeo brought forth a further two Power Orbs, Libra and Ophiuchus, from of Balan/Scale Gold and Ophi/Serpent Silver of Team RHLJ respectively.
The last of the original nine Orbs to be appear was that of the Aquila System; awakening in Aquilla through her dream to fight the Neo Alliance, it allowed her to become Eagle Pink, completing the nine-man Ī²-Squad team.
When Ryu was forced to transform again, the nine Ī²-Squad Rangers were able to awaken his Draco Orb by infusing the energy of their own Orbs into it, enabling him to become Drago Commander. Meanwhile, acting on Ryu's orders, a three-man team consisting of Torick, Balan, and Ophi retrieved the Orb of the Pyxis System from its planet Jishaku.
Using the Ursa Major Orb as a base, the ghost of the Rebellion's late Supreme Commander Oh Gumah created the Ursa Minor Orb which would be used by his grandson, Kuma, to become BroBear Aqua.
Revealing their next objective as the ship Argo, Ryu sent the Ī²-Squad Rangers to find a trio of Power Orbs that would awaken it. The first Orb, Puppis, was discovered to be within a Deathworm. It was ejected from the monster by the Dragon Master Megazord only to be captured by Squidman. For the confrontation against Squidman, the Space Patrol Orb was introduced, its selection by the Ī²-lette calling all eleven Rangers to join the final showdown before claiming the Puppis Orb after defeating him.
List of known Power Orbs[]
Number | Image | Name | Constellation | Uses |
---|---|---|---|---|
01 | Shishi Orb | Leo | Used for Leo Red transformation, weapon & Zord. Later used in conjunction with the Drago Staff to morph into Leo Commander. Later used in conjunction with Shishimaru to morph into Shishi Red, then Shishi King. | |
02 | Scorpius Orb | Scorpius | Used for Scorpion Orange transformation, weapon & Zord. | |
03 | Lupus Orb | Lupus | Used for Lobo Blue transformation, weapon & Zord. | |
04 | Libra Orb | Libra | Used for Scale Gold transformation, weapon & Zord. | |
05 | Taurus Orb | Taurus | Used for Bull Black transformation, weapon & Zord. | |
06 | Ophiuchus Orb | Ophiuchus | Used for Serpent Silver transformation, weapon & Zord. Dark version used for Serpent King transformation & weapon. | |
07 | Chamaeleon Orb | Chamaeleon | Used for Chameleon Green transformation, weapon & Zord. | |
08 | Aquila Orb | Aquila | Used for Eagle Pink transformation, weapon & Zord. | |
09 | Dorado Orb | Dorado | Used for Swordfish Yellow transformation, weapon & Zord. | |
10 | Draco Orb | Draco | Used for Drago Commander transformation, weapon & Zord. Unawakened version used for Drago Violet transformation only. | |
11 | Ursa Minor Orb | Ursa Minor | Used for BroBear Aqua Minor transformation, weapon & Zord. | |
12 | Phoenix Orb | Phoenix | Used for Firebird Soldier transformation, weapon & Zord. |
Number | Image | Name | Constellation | Uses |
---|---|---|---|---|
13 | Orion Orb | Orion | Summons the Orion StarZord | |
14 | Horologium Orb | Horologium | Allows the user to travel back in time. | |
15 | Boƶtes Orb | Boƶtes | Increases the user's speed. | |
16 | Serpens Orb | Serpens | Manifests numerous flying spectral snakes to swarm an opponent. | |
17 | Antlia Orb | Antlia | Allows for the user to receive water from it. Can also speed up a vehicle. | |
18 | Hercules Orb | Hercules | Enhances the user's physical strength. | |
19 | Pyxis Orb | Pyxis | Projects a holographic map to whatever the user is searching for. | |
20 | Telescopium Orb | Telescopium | Projects a holographic scope for precision aiming. | |
21 | Cancer Orb | Cancer | Creates a crab-like energy claw around the user's arm, which can be used for grabbing an enemy. | |
22 | Ursa Major Orb | Ursa Major | Used to enlarge BroBear Aqua into a giant. Also used for transformation into Major Mode. | |
23 | Pisces Orb | Pisces | Manifests a large fish; useful for preparing seafood cuisines. | |
24 | Scutum Orb | Scutum | Generates an energy shield to protect the user from incoming attacks. | |
25 | Gemini Orb | Gemini | Creates one temporary clone of the user per use; can be used repeatedly by the original and copies to double the group's number with each round of usage. | |
26 | Aries Orb | Aries | Fires a burst of energy that makes those struck fall asleep. | |
27 | Monoceros Orb | Monoceros | Equips a drill that resembles a unicorn horn to the user's arm. | |
28 | Aquarius Orb | Aquarius | Fires a jet of water. | |
29 | Capricornus Orb | Capricornus | Records a video message for later reproduction. | |
30 | Corona Borealis Orb | Corona Borealis | Makes a crown appear. | |
31 | Centaurus Orb | Centaurus | Transforms the user's lower body into that of a glowing horse. | |
32 | Pavo Orb | Pavo | ||
33 | Pegasus Orb | Pegasus | Summons forth the Pega Armor | |
34 | Coma Berenices Orb | Coma Berenices | Gives people new hairstyles. | |
35 | Sagittarius Orb | Sagittarius | Allows the user to attack with powerful arrows. | |
36 | Perseus Orb | Perseus | One of the 4 components necessary to break the barrier protecting the Crux System. | |
37 | Cetus Orb | Cetus | Fires a stream of water. | |
38 | Cassiopeia Orb | Cassiopeia | One of the 4 components necessary to break the barrier protecting the Crux System. Summons a multi-colored baseball, allowing the Ī²-Squad Rangers to execute the Ī²-Squad Grand Slam attack. | |
39 | Lacerta Orb | Lacerta | Enables the user to climb on any vertical surface. | |
40 | Andromeda Orb | Andromeda | Able to bind enemies in chains. Also one of the 4 components necessary to break the barrier protecting the Crux System. | |
41 | Microscopium Orb | Microscopium | Projects a lens for microscopic analysis; can be altered to shrink Rangers down to microscopic size. | |
42 | Canes Venatici Orb | Canes Venatici | Grants the user an enhanced sense of smell akin to that of a hound by turning their nose into an extendable dog's nose. | |
43 | Camelopardalis Orb | Camelopardalis | Allows the user to stretch their neck. | |
44 | Volans Orb | Volans | Allows the user to swim rapidly. | |
45 | Corvus Orb | Corvus | Traps someone in a world of despair with no exit. | |
46 | Norma Orb | Norma | Materializes a special ruler and chalk that can be used to send a devastating attack at the enemy. | |
47 | Sculptor Orb | Sculptor | ||
48 | Delphinus Orb | Delphinus | ||
49 | Circinus Orb | Circinus | Materializes a chalkboard compass. | |
50 | Ara Orb | Ara | ||
51 | Virgo Orb | Virgo | Increases the feminine potential of the user (even if they're male). | |
52 | Canis Major Orb | Canis Major | Enables the user to do dog fighting style. | |
53 | Triangulum Orb | Triangulum | ||
54 | Cepheus Orb | Cepheus | One of the 4 components necessary to break the barrier protecting the Crux System. | |
55 | Lyra Orb | Lyra | Plays some music. | |
56 | Cygnus Orb | Cygnus | ||
57 | Musca Orb | Musca | ||
58 | Columba Orb | Columba | Makes doves appear. | |
59 | Pictor Orb | Pictor | Allows one to paint a picture very quickly. | |
60 | Eridanus Orb | Eridanus | Releases a stream of water that reveals the true identiy of possessed people. | |
61 | Tucana Orb | Tucana | ||
62 | Auriga Orb | Auriga | Turns anyone into a motorcycle for the user. | |
63 | Equuleus Orb | Equuleus | ||
64 | Crater Orb | Crater | Manifests drinking glasses emblazoned with the Ī²-Squad logo. | |
65 | Hydrus Orb | Hydrus | Enables the user to do snake fighting style | |
66 | Canis Minor Orb | Canis Minor | Makes the user act childish. | |
67 | Hydra Orb | Hydra | ||
68 | Lepus Orb | Lepus | Greatly enhances the user's jumping ability. | |
69 | Caelum Orb | Caelum | Generates an energy chisel. | |
70 | Indus Orb | Indus | ||
71 | Mensa Orb | Mensa | ||
72 | Apus Orb | Apus | Allows the user to move instantly from one place to another. | |
73 | Crux Orb | Crux | ||
74 | Piscis Austrinus Orb | Piscis Austrinus | ||
75 | Triangulum Australe Orb | Triangulum Australe | ||
76 | Corona Australis Orb | Corona Australis | ||
77 | Leo Orb | Leo Minor | Summons the Leo Runner | |
78 | Reticulum Orb | Reticulum | ||
79 | Sextans Orb | Sextans | Materializes a sextant tool. | |
80 | Octans Orb | Octans | Materializes an octant tool. | |
81 | Grus Orb | Grus | Enables user to do crane fighting style. | |
82 | Vulpecula Orb | Vulpecula | Turns the user invisible. | |
83 | Fornax Orb | Fornax | Manifests a ready-made and lit campfire. | |
84 | Sagitta Orb | Sagitta | Transforms the Ī²-Squad Rangers into baseball players. | |
85 | Lynx Orb | Lynx | Enables the user to do cat fighting style. | |
86 | Vela Orb | Vela | One of the 3 Power Orbs necessary to complete the Argo Navis Orb. | |
87 | Carina Orb | Carina | One of the 3 Power Orbs necessary to complete the Argo Navis Orb. | |
88 | Puppis Orb | Puppis | One of the 3 Power Orbs necessary to complete the Argo Navis Orb. | |
89 | Argo Navis Orb | Argo Navis | Summons the Argo and the Argo Megabattler. | |
111 | Cerberus Orb | Cerberus | Summons the Cerberus Starship. |
Number/Code | Image | Name | Constellation | Uses |
---|---|---|---|---|
SUN MOON |
Shining Orb | Sun/Moon | Uses the power of the Sun and Moon to evolve a Ranger into Solar and Lunar Mode. Can also be used as a flashlight, without transforming the user. | |
315 | Cosmic Orb | Star system/Planetary system | Uses the powers of the 12 Ī²-Squad Rangers to evolve Leo Red into Leo Cosmic through the power of the Lights of Orion. Also summons the Orion Battler. | |
ā | Holy Orb | Jesus |
These Power Orbs are dark counterparts of the regular Power Orbs, emblazioned with the Neo Alliance logo.
Number/Code | Image | Name | Constellation | Uses |
---|---|---|---|---|
Neo Alliance of Evil | Dark Orb | Darcon | Allows anyone to transform into Darcon. | |
Neo Alliance of Evil | Black Hole Orb | Black Hole | Used for Darcon/Serpent King's special attack. Also served as a vital component for the Black Hole Generator. |
- Power Ranger Orb: Various Power Orbs representing many different Power Rangers. Their abilities are unknown at this time.
These are Power Orbs that do not fit any of the preceding categories.
Number/Code | Image | Name | Constellation | Uses |
---|---|---|---|---|
SP | Space Patrol Orb | Beta-Squad Rangers | Used in either the Cosmo Breaker or the Drago Rifle for powerful attacks that combine all of the Ī²-Squad Rangers' powers. When summoned out of the Ī²-lette, it allows all of the Ī²-Squad Rangers to fight out of the SS Explorer | |
KR | V-Rider Orb | V-Rider Acton | Summons V-Rider Acton to the user's location. When used in the DX Dark Cosmo Blaster, it is instead recognized as the Gen-X Orb. | |
Xmas | Christmas Orb | Christmas | Materializes Christmas clothing. | |
SP | VoyagerZord Orb | Summons all the Ī²-Squad Rangers' VoyagerZords at once. |
Unused Orbs[]
These are Power Orbs that have sounds programmed into the DX Cosmo Blaster, Drago Staff, and Dark Cosmo Blaster, but have no confirmation regarding their presence in the show, and exist here for completion's sake.
Name | Constellation / Representation |
---|---|
Super Orb | Supernova |
Chi Orb | Earth |
Big Bang Orb | Big Bang |
Jungle Pride Orb | Jungle Pride Rangers |
Gen-X Orb | V-Rider Gen-X |
Notes[]
- Power Orbs are based on globe models.
- This design concept bears reminiscent of the switch portion of the Fusion Switch from Astro Rider.
- Their nature being either assigned to a Ranger for morphing and empowering their Zords or used in battle for different purposes parallels the Dino Chargers of Power Rangers Dino Charge and Dino Super Charge.
- With a total of at least 111 Power Orbs not including special ones, this is currently the second highest number of collectibles that a Power Rangers series ever has, being beaten only by Ranger Keys, which has at least 205 different keys.
- However, it is possible that the Cerberus Orb's number consisting of three "1"'s may have just been a reference to Cerberus' three heads, and may not be representative of the total number of Orbs to exist.